Unbound is here. Come meet the heroes you helped bring to life.

Jan introduces FramedFantasy Unbound, the Hall connection, and the limited portrait and boss upgrade offer.

Cinder Foxwell boss encounter in FramedFantasy Unbound: the party faces the boss and summoned shades. Representative encounter staged through the real game engine QA setup; not an uninterrupted progression run.
Cinder Foxwell boss encounter in FramedFantasy Unbound: the party faces the boss and summoned shades. Representative encounter staged through the real game engine QA setup; not an uninterrupted progression run.

You know the little pause when your character does something so completely them that the whole table starts laughing. Or goes quiet. Those are the moments I wanted to keep doing something with.

Hi, I'm Jan. I make character portraits at FramedFantasy, with my team of artists. Today I'm introducing Unbound, our browser battle game built around characters from the Hall of Heroes.

You can open it and try a run. Pick a hero, step onto the board, and find out what happens when the character across from you has a very different idea about how this fight should end.

Cinder and summoned shades on the battle board. Real gameplay in the October 29 build. The encounter and party were set up for capture using test tools, with automated hero choices at normal animation speed. Silent clip.
Watch the short GIF version (animated)

Open this only if you want a repeating animation. The video above has pause controls.

Cinder Foxwell boss encounter with attacks and status effects. Silent looping FramedFantasy Unbound capture. Representative encounter staged through real game engine QA setup with automated hero decisions; not an uninterrupted progression run.

The Hall gave me a reason to make a game

I started the Hall because I wanted a place where people could share the characters they'd put so much of themselves into. You could see their portraits and read about them. Characters from different campaigns could sit alongside each other, even though their players had never met.

After a while, I wanted those characters to have something to do together. A hall full of people who could cast spells, carry enormous swords, and hold a grudge felt like a fairly good place to start a fight.

My first attempt was Battlegrounds. I wasn't happy with it. Too much mess, and too little of the fun I was trying to get at. I went back to the board combat I love in D&D and started again. That became Unbound.

Your next turn is the interesting part

Unbound puts heroes on a grid. Where you stand matters. So does who you attack, when you heal, and what you leave yourself able to do on the next turn. The game handles the rolls and enemy turns, so you can pay attention to the choices.

You still move your heroes. You'll see attacks that reach different spaces and danger areas that give you a reason to change your plan. A big hit feels good. Seeing a plan work feels better. A plan that fails may give you an idea for the next run.

The campaign builds toward boss encounters. Their boards and abilities give you something new to figure out. The clips here are from the current game build, so you can see the combat for yourself.

The party facing Vicarriss. Real gameplay in the October 29 build. The encounter and party were set up for capture using test tools, with automated hero choices at normal animation speed. Silent clip.
Watch the short GIF version (animated)

Open this only if you want a repeating animation. The video above has pause controls.

Vicarriss boss encounter with party attacks and spell effects. Silent looping FramedFantasy Unbound capture. Representative encounter staged through real game engine QA setup with automated hero decisions; not an uninterrupted progression run.

Your character can become part of it

Here's the new offer I'm excited about. If you commission a portrait and buy the Unbound upgrade, we can develop your character into an official boss in the game. The upgrade includes a special Hall card, abilities built around your character, and theme music for their encounter.

Think about the part of them your friends would recognize immediately. The oath they refuse to break. The spell they always reach for. That habit of making every problem everyone's problem. That's a much better starting point than asking for the biggest health bar.

Boss places are limited because each one needs its own design and game work. A portrait commission on its own doesn't include a boss place. Check the current commission listing with me for availability and the upgrade scope before you buy. Ordinary Hall participation and the paid boss upgrade are separate things.

Come try it

You can play FramedFantasy Unbound in your browser. Start with the heroes the game offers you. Your own approved Hall character needs the right account connection and eligibility before you can use them in your collection. Buying a portrait isn't an instant upload button on the battle screen.

I'm also working toward an App Store version. That's a future plan. The browser game is the place to try Unbound now.

If you already know the character you'd want us to build a boss around, see the portrait commission page and ask me about the Unbound upgrade. Tell me the one thing their boss fight would absolutely have to get right.

Try a practice battle

Try the separate five-round practice battle. It opens over the article, and you can close it to keep reading.

The practice battle loads when you choose to play.

Open the full Unbound game

Delivery day, in their words.

Real emails from players on the day their portrait arrived.

  • It's almost like finally meeting someone I've known for the first time.
    Joshua, on delivery day
  • I love watching the cloak blow, and it almost feels like she's alive.
    Michael, on delivery day
  • Emily is elated; she literally told me it was the most beautiful thing she has ever seen.
    Alex, on delivery day
CHARACTER QUEST

Which Archetype Does Your Character Actually Belong To?

A 5-minute D&D quest with real dice. Get a custom archetype card at the end.

5-minute D&D quest Real dice rolls and a story-driven adventure that maps your character's true nature.
Custom archetype card A shareable visual reveal at the end. Yours to keep, post, or send to your party.
Find Your Archetype

500+ characters named so far

Hall of Heroes

0 heroes.
Every one has a story you haven't heard.

Summoned from hundreds of tables.
Gathered into one Hall.

Enter the Hall