FramedFantasy Data Hub
Private stats for the quests and the Hall of Heroes. Enter the access word to open it on this device.
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FramedFantasy Data Hub
this window sets the four tiles below. Every panel keeps its own.
Waitlist · D&D Character Art
close the day ·
at a time ·
every ·
Reading the machine…
Next in line, the exact send order
What the machine did, newest first
Texts go out between 10am and 8pm Pacific. The line refreshes here every 20 seconds.
Quest 1 · The Character Quest
Starts vs claimed, by day
Left a number = they gave a phone too. Email only = they stopped at the email.
Mobile vs desktop
Where players stop
Quest outcomes · live
Every session resolves to one of three lines. Green = finished (email landed), with how long the run took. Red = left, showing the exact phase they walked at. Gold = in the quest right now (moved within the last 30 minutes). A player who idles past 30 minutes then continues will briefly read as left, that is the price of exit detection. A player who returns days later on a new device counts as a fresh session. Test runs are excluded everywhere. Session tracking was broken until the R276/R278 fixes (July 5, 2026), so earlier days genuinely have no rows. The two claim colors in the chart above are counted off the lead rows rather than the session rows, so they always add up to every claim in the bucket. That chart also opens on the first day the quest recorded a player, which is why 90 days starts at July 14 instead of seven weeks of empty axis. The chips up top still count the whole window you picked, so on a long window the chip number can run ahead of what the bars add up to.
Quest 2 · The Dungeon
Starts vs claimed, by day
The descent, step by step
Stays quiet until launch. Sketch buyers live in Klaviyo and Shopify orders, not here.
Hall of Heroes
Hall composition · all time
New heroes per day
Action log · live
Every chip leads with the range you picked and keeps the lifetime total underneath. Quest arrivals are heroes the quests created. Waiting on review is the backlog in the approval queue below. The composition donut stays all-time on purpose, since it describes the Hall as it stands: awaiting a portrait means hidden heroes with no image yet, mostly quest born, and those are tomorrow's commissions.
Heart Economy
Earned vs spent, by day
Faucets vs sinks by group
Battlegrounds economy (the card battler)
Most active people
Biggest single moves
Signed in accounts only, player bank economy only (nightly hero grants are not in here). Green adds hearts to banks, red drains them. Dusting is now its own group, split four ways: packs opened (every non-kept card dusts on reveal, the biggest faucet in the Hall), spare copies, cashed copies, and your own hero cards. Honest caveats: a Battlegrounds pack is indistinguishable from a bought one once it reaches the shop, so hearts from battle packs read as pack dust rather than battle winnings. "Hall rewards + claims" bundles ~45 small grant sites under one name. Battle pots over 500 were dropped before July 22, 2026 (R284 raised the cap to 2000), and paid rematches logged as plain stakes before that date. Dust reasons split on July 26, 2026 (R286), so earlier dusting still sits inside "Shop rewards + dust". Ledger collection started July 5, 2026 (R275).
Battlegrounds
Where runs end (the depth ladder)
Wins vs losses, by day
Entries: free vs bought
Server truth, straight from the run and entry ledgers, not the heart ledger (the Battlegrounds strip in Heart Economy answers the different question of how hearts moved). Every player can collect two free entries a day, the daily one at the door and one for finishing Explore the Hall; anything beyond that costs 300 hearts. The depth ladder reads left to right as the road: a loss bar at depth 0 means they fell at the first table. Net for players is pots won minus everything wagered and spent on entries, so a negative number means the Battlegrounds drains hearts out of the economy.
Ticket Economy
Wallet applies vs daily claims, by day
Top ticket heroes (raffle weight)
Most active appliers
Tickets never shrink (R230 guard), so this economy only counts up. An apply = one wallet ticket a player placed on a hero (logged since R137). A claim = one daily milestone claimed (logged since R136). FF +10 and Mythic +3 bonuses bake straight into hero totals and are not events, so they show in Tickets in play but never in the flow chart. Wallet earns live in the player's browser and only become visible here at apply time.
Hall approval queue
Same set god mode's Hero Review shows: hidden heroes that have an image, newest first, one at a time. The square preview is the Hall's own card crop with the god editor's drag (tall images pan up and down, wide ones left and right), and the right side is the opened detail card as it will publish. Swap portraits by tapping the second thumbnail, then Save reframe or just Approve, which saves any unsaved reframe first. Reject hides the hero with a strike and parks them behind Show rejected; rejecting a hero who already has a strike deletes them permanently, exactly like the Hall's tool. The word-count sweep runs across the whole backlog, not just the heroes loaded here. This panel does not auto-refresh while you work, so your place and any unsaved crop survive; the refresh button at the top reloads it.