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A note from Jan

Why I started painting other people’s characters

You’re reading this because you just joined the waitlist.

So first, thank you. And I hope the Quest was actually fun.

I built it that way on purpose. The hardest part of getting art of your character is describing them to a stranger. Almost nobody enjoys filling out a form about someone they’ve played for months.

So I turned the form into a story. If it felt less like homework and more like a real adventure, that was the whole idea.

Quick thing before anything else. The blueprint from your Quest is yours to keep, and it’s all you need. You could hand it to almost any artist out there, add a couple of reference images, and get a solid commission out of it.

You don’t need me for that. I won’t pretend you do.

So why does this page exist, if you don’t even need me?

Because of something most players never think about.

Right now, every person in your party is picturing a different version of your character. Your DM has one face in mind. Your party has a few more. None of them match the one in your head.

And the first picture they see settles it. From then on, that’s your character. It’s the face your DM writes scenes for. It’s the version everyone remembers after the campaign ends.

Which brings me to the picture on your phone.

A recent finished portrait

If you’ve already made one in ChatGPT or Gemini, you did the right thing. You gave your party something to look at. That alone puts you ahead of most tables.

And if you’re thinking, mine’s actually pretty good. Some of them are. The lighting’s nice. The armor’s clean.

But it has the same problem they all have. It’s a face. It’s just not their face.

A prompt box can give you someone with the right class and the right hair. What it can’t do is see what you see. The way your character carries themselves. The small detail nobody else at the table knows about, the one you’d catch in a second if it was wrong.

For NPCs, that gap doesn’t matter. The innkeeper. The bandit who dies in round two. Any decent picture does the job, and the table forgets it by next week anyway.

Your PC is a different thing.

I’ve watched what happens when a client shows their table the finished portrait. People ask questions they never asked before. DMs start working the backstory into the campaign. The character becomes canon. The placeholder never did any of that.

Most of us know we’re using a placeholder. We keep it anyway.

I get why. Getting the real thing has always felt like a gamble.

I know because I tried, years before any of this existed. And the same thing happens to almost everyone who tries.

It starts on Instagram. You find an artist whose work stops you mid scroll, you send a careful little message, and you wait. Sometimes for days. Their commissions are closed, or the message just sits there on read, and you start wondering if you were even allowed to ask.

So you post on Reddit instead. Close to a hundred replies flood in, and for a second this feels easy. Then you look closer. The same images sitting in two different portfolios. Styles that don’t match from one piece to the next. Suddenly you’re playing detective, just to get a picture of your character.

I made it through all of that and found someone good. But the piece ran long, updates were slow, and in the quiet stretches my mind went to the worst version of it. That I’d handed $200 to a stranger. That it would look nothing like what was in my head.

None of that came true. But it shouldn’t feel like a gamble in the first place.

A finished portrait by Jan

That gamble is why FramedFantasy exists.

I built it around four promises.

  • A real guarantee. If the first painting doesn’t feel like your character, you get every dollar back.
  • Unlimited revisions that never cost extra. We keep going until it’s right.
  • A guided process. You tell me what you know, and I ask about the rest.
  • And I work on every piece myself. Over 500 so far. Almost every single one was for someone who had never bought character art before.

There’s one more reason this matters, and I think it’s the bigger one.

Campaigns end. The character you’ve lived inside for a year, or two, or longer, eventually closes their chapter. What’s left is your notes and a memory that slowly blurs.

A portrait outlasts all of it.

Years from now, it’s the thing you’ll actually look back on. Proof that those nights at the table were real, and that they mattered to you.

This is meant to be the one piece you keep.

Customer prints displayed at home

One more thing, and it’s the reason the waitlist exists at all.

FramedFantasy is small. It’s me and a couple of people who help. Each piece takes hours of my own time, so there’s a real limit to how many I can take on. There are only so many hours in a month.

Jan at the easel

So here’s how it works, and what to watch for.

On the first Monday of every month, I’ll text you a link to a private listing. Only people on the waitlist can buy from it. That’s your window.

Slots open in waves, and the texts go out in waves too, roughly in the order people signed on. So it’s possible you get a text, click through, and the spots are already gone. If that happens, you weren’t too late as a person. You move up the line, and you’re first in for the next month.

I’d rather tell you that now than have you feel like you missed out later.

You’ll hear from me a few times around the first Monday each month, and that’s about it.

That’s everything.

You’re on the list. Keep an eye out for that first Monday text. And when your spot opens, I’d love to finally meet your character.

Jan