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A note from Jan

Why I started painting other people’s characters

You’re reading this because you just joined the waitlist.

So first, thank you. And I hope the Quest was actually fun.

I built it that way on purpose. The hardest part of commissioning art is the brief, where you describe your character to a stranger. Almost nobody enjoys filling out a form about someone they’ve played for months.

So I turned the form into a story. If it felt less like homework and more like a real adventure, that was the whole idea.

A recent finished portrait

Quick thing about that. If you checked your email, your character blueprint is in there somewhere, and it’s genuinely all you need. You could take it to almost any artist, send it over with a couple of reference images, and get a solid commission out of it. You don’t need me for that, and I won’t pretend you do.

So why does this exist at all, if you don’t even need me?

It comes down to how the whole thing usually feels. And if you’ve ever tried to commission art online, you might already know it.

It isn’t that the artists are bad. Most of them are genuinely talented, and most are honest. It’s that finding the right one as a stranger, paying upfront, with no real way of knowing how it’ll go, is its own kind of stressful.

I went through all of it before any of this existed.

I’d find someone on Instagram whose work I loved, send a careful little message, and then wait. Sometimes for days. Their commissions were closed, or the message just sat there on read, and every time I’d wonder if I was even allowed to be asking.

So I tried Reddit instead. The replies flooded in, close to a hundred, and for a second I figured this would be the easy part. Then I started actually looking, and I couldn’t always tell what was real. The same images turning up in a few different portfolios. Styles that didn’t quite line up from one piece to the next. I wasn’t out to catch anyone. I just had no way of knowing who was who, so I spent days vetting strangers, which is a strange thing to be doing when all you wanted was a picture of your character.

I did find someone good in the end. But even then, the waiting wore me down. The piece ran long, updates were slow, and in the quiet stretches my mind went to the worst version of it. That I’d handed $200 to a stranger. That it would look nothing like what was in my head. None of that turned out to be true. But the whole thing shouldn’t feel like that much of a gamble in the first place.

A finished portrait by Jan

That feeling is the reason FramedFantasy exists. Not because I think I’m the only one who can paint your character. Plenty of people can.

So I built the opposite of all that.

  • A real guarantee. If the first painting doesn’t feel like your character, you get every dollar back.
  • Unlimited revisions that never cost extra. We keep going until it’s right.
  • A guided process. You don’t have to be an art director. You tell me what you know, and I ask about the rest.

And I work on every painting myself.

That matters more than it sounds. A prompt box can hand you something that looks technically fine. But it can’t see what you see. The way your character carries themselves. The detail nobody else at the table even notices.

Here’s why I think it’s worth doing in the first place.

Campaigns end. The character you’ve lived inside for a year, or two, or however long, eventually closes their chapter. What’s left is your notes and a memory that slowly blurs.

A portrait outlasts all of it.

Years from now, it’s what you actually look back on. The proof that those nights at the table were real, and that they mattered to you.

A generic image can’t carry that. It looks like everyone else’s, and you can feel it the second you see it.

This is meant to be the one piece you keep.

Customer prints displayed at home

One more thing, about the size of all this.

It’s me and a very small team. That’s it. The whole goal is simple. Help D&D players walk away from a campaign with something they get to keep.

Because I paint each one by hand, there’s a real limit to how many I can take at a time. That’s the whole reason for the waitlist. There are only so many hours in a month.

Jan at the easel

So here’s how the list works, and what to watch for.

Demand kept climbing over the last few years, faster than I could keep up with. So I moved to a waitlist, and I’m still fairly new to running it this way.

On the first Monday of every month, I text the list a link to a private listing. Only people on the waitlist can buy from it. That’s your window.

One heads up before that first text comes. Slots open in waves, and the texts go out in waves too, roughly in the order people signed on.

So it’s possible you get a text, click through, and the spots are already gone. If that happens, you weren’t too late as a person. You move up the line, and you’re first in for the next month.

I can’t perfectly control how the texts send, so I’d rather tell you now than have you feel like you missed out.

That’s everything.

You’re on the list, so keep an eye out for that first Monday text. When your spot opens, you’ll be the first to know. And if the timing’s right, I’d love to finally bring your character to life.

Jan