A NOTE FROM JAN

Babies nine minutes old already follow faces.

Here's what that has to do with the first picture your character got, and the best time to change it.

In 1975, researchers slowly moved a simple drawing of a face past newborn babies.

The median baby in the study was nine minutes old.

They turned their eyes and heads to follow it, farther than they followed the same shapes scrambled up.

Nobody had taught them anything yet.

We come into the world looking for faces.

We judge a face in a tenth of a second

In 2006, two Princeton psychologists flashed photos of strangers' faces at people for a tenth of a second.

That was enough.

People decided whether a face looked trustworthy or competent, and those snap calls lined up closely with what they decided when they could look as long as they liked.

Giving them more time mostly made them more confident.

Sixty years earlier, Solomon Asch showed why first impressions stick.

He gave people the same six words about a stranger, in two different orders.

Whatever came first colored everything after it.

Put those together and you get something every player has seen at the table.

The first face your character gets is the one that sticks.

The picture from session zero

It goes like this.

Session zero, or the night before, somebody needs a picture of your character.

So you ask ChatGPT or Gemini for one, or you grab something close enough off Pinterest.

That was the right call.

Paying for a painting before you've played a single session is a lot to ask of anyone.

You didn't even know who they were yet.

But the placeholder didn't stay a placeholder.

It went on the character sheet, then onto the VTT token.

A few sessions later, it's the face everyone pictures when your character's name comes up.

Nobody chose it on purpose.

It just kept showing up until it was them.

Why close enough isn't them

A quick picture gets the class and the hair color right.

It misses what you've learned about them since.

The chipped tooth from their first bar fight, or the way they hold a sword like it owes them money.

And remember that tenth of a second.

If the picture gives your soft hearted barbarian cold eyes, the whole table reads them as cold before you say a word.

A generator can't catch that, because it's never been to your table.

The good news

A first face is sticky, but a better one can still take its place.

The day you drop a real portrait in the group chat, the whole table updates at once.

Everyone sees the new face on the same night, and from then on that's who they picture.

Scenes land better when the whole table is picturing the same person.

The best time to change it

A couple of sessions in is the sweet spot.

By now you know who they are and what they'd never do.

You've got a feel for your table, too.

And the placeholder hasn't had months to settle in.

Later works as well, since campaigns can run for years.

The sooner the real face shows up, though, the fewer nights your table spends picturing the wrong one.

Why it's worth getting right

In 1973, people looked at 10,000 pictures, five seconds each.

Later they picked out 83 percent of them.

Pictures stay with us in a way descriptions don't.

So the face you settle on is the one people remember when the campaign is over.

Since 2006, the psychologists Constantine Sedikides and Tim Wildschut have run study after study on nostalgia.

Looking back on good times makes people feel less alone, and it makes life feel more meaningful.

So the picture you keep from this campaign matters more than it looks.

Make it one that's really them.

Words describe a character. A face lets people meet them.

If you're already in line, your turn is coming, and I'll text you before it.

Jan