The Hall of Heroes: Characters, NPCs and Card Battles

Browse player-submitted characters, use a saved encounter for campaign inspiration or try the guest Battlegrounds Prologue. The guide separates public browsing from account features and explains how to introduce your own hero.

The Hall of Heroes: Characters, NPCs and Card Battles

A finished campaign leaves a lot of characters in a folder called final_final_2. The Hall of Heroes gives them somewhere to live. It's a free gallery of player-submitted portraits and character stories.

You can use it three ways. Browse it for ideas, turn a hero into an NPC for your next session, or borrow one for a fight.

If you want to Start here
Find an NPC for your next session Roll an Encounter
Put your own character into words The Character Quest
Play a quick battle The Battlegrounds Prologue
Give your own hero a home Add a hero to the Hall

Browse the gallery

Search by name, or filter by race and class. Be specific, since "a cleric for the ruined shrine" gets you further than "someone interesting."

Every card opens the character's story, and the player who made them gets the credit. When a hero catches your eye, look for a detail you can see and a relationship you could build a scene around.

White-haired elf archer leaning over a map at a desk, chin resting on one hand
A map and a raised eyebrow. One portrait can hand you a whole scene.

Favorites, Saved and Following do different jobs. A favorite helps you find a hero again. Saved keeps an encounter you want to run, and Following tracks new material for heroes you've favorited.

Guest saves stay on that device. Signed-in saves use your Hall account. Check that an encounter appears in Saved before relying on it from another device.

Hall of Heroes character card showing Kael Ashvane's portrait, character details and copy-link control.
Open a hero's card to see the portrait with their character details. A gallery thumbnail is only the starting point.

Turn a hero into an NPC

When you need a stranger for Thursday's game, open Roll an Encounter and pick a hero, or let it surprise you. You get an NPC with a reason to talk to your party, plus how they react if the players help, ignore them or push too hard.

The Roll an Encounter screen in the Hall of Heroes, with Find an NPC, Saved and Following tabs and a row of hero portraits
Roll an Encounter. Pick a hero, then save the encounters you want to run.

Anyone can browse the encounters already saved in the Hall. Rolling a new one needs a free account, and the tool shows how many you have left. You can export a DM version and a player handout, and the handout leaves the secrets out.

Read the encounter once before the session. Keep what the players can discover apart from what stays behind your screen, and if it comes with stats, check them against your own rules before a fight.

For an NPC you can use at the table, note what they want, what they offer and where they draw the line. Build their scene around a visible clue, a choice and a clock.

Borrow a hero for a fight

Battlegrounds is a card battle built from Hall characters. You can play the Prologue as a guest with a borrowed hero, and you don't need an account.

The Battlegrounds guest entrance offering Marcus Visayas, Allanon and Keagan Dawnmight for the Prologue
The guest entrance. Pick one of three heroes and start the Prologue.

For your first fight, read the instructions in the guest Prologue and the upgrade cards offered in that run.

Add your own hero

If your character has a portrait you're allowed to share, add them. Write the story for a stranger, and lead with what someone would notice first.

A hero intro that works

Who they are
A cheerful guide who refuses to cross bridges.
Noticed first
Mud to the knees and a map folded into a hat.
Wants now
Get everyone through the pass before the snow.
A habit
Counts the party twice at every stop.

That tells a stranger more than a page of place names. Keep private details out of the portrait and story you publish in the gallery. Read your story once as someone who's never met your table.

The Hall also runs a portrait giveaway. The rules and dates are on the Hall page.

When you come back signed in

Signed in, the Hall adds your own collection, with Profile, Events and a Shop. Packs, parties and daily activities live there too, so read what each one does before you spend anything.

Questions about the Hall

Is the Hall free?

Yes. Browsing, the saved encounters and the Battlegrounds Prologue are all free. Rolling new encounters and playing with your own heroes need a free account.

Do I have to buy a portrait to use it?

No. You can browse, run encounters and play without buying anything.

Can I use a Hall character in my campaign?

Yes, at your table. The story belongs to the player who made them, so treat your encounter as your own version.

Someone's favorite character could be your next NPC.

Open the Hall of Heroes and find someone for your next session. For every free tool on the site in one place, see the free D&D tools list.

Delivery day, in their words.

Real emails from players on the day their portrait arrived.

  • It's almost like finally meeting someone I've known for the first time.
    Joshua, on delivery day
  • I love watching the cloak blow, and it almost feels like she's alive.
    Michael, on delivery day
  • Emily is elated; she literally told me it was the most beautiful thing she has ever seen.
    Alex, on delivery day
CHARACTER QUEST

Which Archetype Does Your Character Actually Belong To?

A 5-minute D&D quest with real dice. Custom card and full blueprint at the end.

5-minute D&D quest Real dice rolls and a story-driven adventure that maps your character's true nature.
Custom archetype card A shareable visual reveal at the end. Yours to keep, post, or send to your party.
Character blueprint A complete description any artist can use to bring your character to life.
Find Your Archetype

500+ characters named so far

Hall of Heroes

0 heroes.
Every one has a story you haven't heard.

Summoned from hundreds of tables.
Gathered into one Hall.

Enter the Hall